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Results 1 - 10 of about 521 for red alert map

C&C Red Alert 3 Map Hacker
The name of the offending is paperboy, most of the things he does are rather trivial however there are one or two things that shows he is blatently using a map hack. I have not changed the speed of the video in anyway so the viewing can see what exactly happens. The camera is set to what paperboy sees therefore some parts we cannot see because of the Fog of War (FOW) although he seems to be able to know whats going on. 00:45 - He looks at the area above my base. 01:19 - Looks over my base again. 02:38 - Looks at my base and sees my tengus. 03:04 - He follows my tengus across the map and readies himself for an attack. 03:28 - Looks at my base after my attack. 04:15 - He targets my tengus knowing exactly where they are in my base without scouting. 05:40 - He heads towards my tengus again. 06:24 - He leaves my base alone although its completely defenceless and decides to go to an expantion that he had not scouted. 06:46 - I quit the game.

Red alert 2 Yuris Revenge How to make Mod Maps PT 1
Get the ini Rules that you may find mentioned alot in this guide in this link, look down for "YR INIS" www.yrarg.cncguild.net IF YOU DO NOT HAVE FINAL ALERT 2 MAP EDITOR THEN YOU NEED TO DOWNLOAD IT HERE IN SAME LINK ABOVE***** This will show how to not only make the Tech Oil Derrick give more cash but how to make it working a buildable. open the Final Alert and open the map you desire to edit and with beginner mode off, go to edit, then ini edit and then click the top Add Section button. Type in CAOILD and then click the arrow and select CAOILD and go to the add button below the arrow on the left. here you can type the following: Strength=1000 (this is how much HP it has) producecashamount=1000 (this is how much money it gives at a time) producecashdelay=1000 (this is how often it gives cash) producecashstartup=1000 (this is how much money you get when you capture it) techlevel=1 (this is the technology level it has, in many Command and conquer games, you can drag something that lets you decide the maximum technolongy level people can have, this was removed from red alert 2, now because the technology level only lets people build 1-10, -1 makes it so people can not build it, but AI can, but at 11, nobody including AI can not build it.) aibuildthis=yes (this lets you decide if you want the AI to ever build this structure. Remember, if Tech Level above 10 means AI can not build it anyways.) Prerequisite=BARRACKS (type in the building code, for an example, CAOILD, for that <b>...</b>

Re: Red alert 2 Yuris Revenge How to make Mod Maps PT 1
Due to request, I made another video explaining (hopefully better explaining) on how to make mod maps. This is not a tutorial! this is basicly for those who did not understand the last video this video is a response to. Go to this link here: yrarg.cncguild.net and download either Red alert 2 INI files or Yuris Revenge ini files (depending on what kind of map you are making and what game its going to be on). Once that is done, open the map you desire to mod, and go to OPTIONS, and uncheck Beginer mode, Afterwards, you should be able to go to EDIT and look towards the bottom and find an option called INI Editing, Click that. From here should be a pop-up. It should have a few clickable boxes saying ADD and Delete and so fourth, near the top of the pop-up is 3 boxes (Below the drop-down list) and says in order: ADD, DELETE, INSERT OTHER INI FILE (atleast something like that). click the one that says ADD and type in the building section code.... if you do not know what the buildings code is, this is why i recemond the INI rules files. After opening the Ini file name RULES.INI (if RA2) or RULESMD.INI (if yuris revenge) with notepad, you should come across alot of text mainly talking about promotion coding such as veterancy and stuff, Ignore this for now. Type in the building name you desire to mod in your map to find the section code for it, for an example, type in Tech oil derrick and press find and you should find its name next to a number with an equal sign with CAOILD typed <b>...</b>

Classic Red Alert Gameplay - New Jackpot Mission - Part 1 Walkthrough
In the wake of the release of Red Alert 3 -the purchase of which in my humble opinion was a total waste of 50 bucks- I'd like to take you back to the original Command & Conquer: Red Alert and all its gritty, gutsy glory. Yessiree, those were the days when there was no co-commander crap, no teletubby tooltips and no namby-pamby here's-how-to-do-it cutscenes... Like, EA, what the f#@k have you done to this game?!?... Lemme tell ya, I am seriously p!ssed about the way that- Ooops.. Sorry. I digress. (*ahem*)... Like I was saying (heh heh...) For those of you who enjoy classic PC games, here's a new mission I wrote for the original Command & Conquer: Red Alert called 'Jackpot'. It's a Soviet-on-Soviet mission with several units modded and it takes place on a map I created from scratch using the Red Alert Map Editor (and a few other modding tools). HOW TO DOWNLOAD AND INSTALL THE JACKPOT MISSION You can download the mission here (free!): majorslack.com To install and play the mission, simply unzip the downloaded zip file and then copy the scu-0001.mix file into your Red Alert game directory (typically this is C:\WESTWOOD\REDALERT). To play the mission, run Red Alert, click on 'Start New Game', select 'Normal' difficulty, select 'Soviet' and you're off to the races. (The downloaded zip file contains a Readme.txt file with the same instructions.) To uninstall the Jackpot mission, simply delete the scu-0001.mix file from your Red Alert game directory. This mission has been <b>...</b>

London Map: Red Alert 3 Gameplay
cipherultra.blogspot.com Gameplay footage of a 2 Player map for Command and Conquer Red Alert 3. Based on the London level in the Scrin Campaign of Tiberium Wars. Available at www.strategyinformer.com commandandconquer.filefront.com

Red Alert 3 Uprising (HD 720p) - Win vs brutal AI on new map (PART 1)
Red Alert 3 Uprising (HD 720p) - Win vs brutal AI on new map (PART 1)

Red Alert 2 - Skirmish (Random Map): Part 1
Command & Conquer: Red Alert 2 - America [me] vs. Iraq [cpu] Difficulty: Easy (lol, the enemies are much more fun to manipulate on easy, and yet they're, well, easy) Sorry for the out of sync audio/video. I tried to fix it, but this is as good as it could get. Part 2 is better... I used camstudio and Virtual Dub for recording.

Red Alert 2 - Skirmish (Random Map): Part 2
Command & Conquer: Red Alert 2 - America [me] vs. Iraq [cpu] Difficulty: Easy (lol, the enemies are much more fun to manipulate on easy, and yet they're, well, easy) I used camstudio and Virtual Dub for recording.

Red alert 2/ Yuris Revenge How to make mod maps PT 2 WEAPONS
How to make weapons for your buildings, infantry, tanks, ships, aircraft, and squids and doplhins and crap.... Anim= (this is what anim to use, Like Gunfire Anim or so forth.) areafire=no (This is asking if it shoots the ground below him, think Desolators deploy weapon) Bright=yes (If set to yes, it makes a very bright light when hitting the area) Burst=5 (How many shots per a round dose it give? like how the apocalypse shoots two shots every round?) Camera=yes (dose shroud temporarrly disapear? Prism tanks uses this.) Damage=9001 (how much damage the weapon makes, most important to weapon, you can place negetive and postitive number here) Floater=yes (floats like a frizbee; Quoted from actual Rules.ini, no better way to explain it) Lobber=no (Dose it shoot with a big arc? you know, like an Artillary, or the howitzer) minimumrange=2 (The minimum range, recemonded when using big warheads) Projectile= (what kind of prejectile it uses, like dose it shoot a cannon like Rihno tank or dose it shoot like something else?) radlevel=-1 (0 being the lowest, how much radiation it leaves? depending on the warhead is how much Cell spread it dose, the higher the number, the longer it stays. -1 is forever) Range=255 (How far it shoots.) ROF=-1 (How long it takes until it shoots a round, -1 means it never stops firing.) Report= (the sound it makes) Speed=100 (how fast it hits its target, DO NOT GO OVER 100!!!!) Supress= (Unsure) turboboost=yes (if targetted on aircraft, dose it go faster <b>...</b>

Command & Conquer Red Alert 3 Gamestop Map Dreadnaught Alley
If you've ever wanted to have your own gamestop location, you'll get your chance when you reserve either the regular or Premier Edition of Command & Conquer Red Alert 3 for PC. One of the bonus items you'll get is a gamestop-Exclusive Dreadnaught Alley Skirmish Map, featuring a gamestop store that you can capture with an engineer for an economy boost.

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